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Work Experience

Gravitysoft OÜ

2025 - Present

Technical Director

• 𝐋𝐞𝐚𝐝 technical direction across multiple mobile titles, helping the studio reach 𝟏𝟎𝟎𝐌+ 𝐭𝐨𝐭𝐚𝐥 𝐝𝐨𝐰𝐧𝐥𝐨𝐚𝐝𝐬 and 9𝟎𝟎𝐊+ 𝐩𝐨𝐬𝐢𝐭𝐢𝐯𝐞 𝐫𝐞𝐯𝐢𝐞𝐰𝐬, consistently maintaining 𝟒.𝟎+ 𝐬𝐭𝐚𝐫 𝐫𝐚𝐭𝐢𝐧𝐠𝐬 worldwide.
• Grow and own the flagship title “𝐓𝐢𝐜 𝐓𝐚𝐜 𝐓𝐨𝐞 𝐆𝐥𝐨𝐰”, now at 𝟏𝟖𝟎𝐌+ 𝐝𝐨𝐰𝐧𝐥𝐨𝐚𝐝𝐬, supporting millions of players globally with stable performance and low crash rates.
• Build and mentor a strong engineering team, improving delivery speed and code quality and enabling several developers to grow into senior roles.
• Design and implement 𝐜𝐥𝐞𝐚𝐧, 𝐡𝐢𝐠𝐡-𝐩𝐞𝐫𝐟𝐨𝐫𝐦𝐚𝐧𝐜𝐞 𝐬𝐨𝐥𝐮𝐭𝐢𝐨𝐧𝐬 that reduce crashes, ANRs, and memory issues across a large Unity codebase.
• Partner with product, design, and business teams to plan and deliver features that improve retention, engagement, and monetization.
• Collaborate with HR to 𝐫𝐞𝐟𝐢𝐧𝐞 𝐡𝐢𝐫𝐢𝐧𝐠 𝐚𝐧𝐝 𝐨𝐧𝐛𝐨𝐚𝐫𝐝𝐢𝐧𝐠 𝐩𝐫𝐨𝐜𝐞𝐬𝐬𝐞𝐬, improving talent quality and time-to-productivity for new engineers.

Jahangirnagar University

2014 - Present

System Analyst

• Analyze, design, and maintain information systems for a large public university environment.
• Troubleshoot and debug system issues across development and production phases, reducing downtime and improving reliability.
• Conduct system, integration, and user acceptance testing to ensure quality and alignment with user requirements.
• Develop tools and applications for efficient result processing, successfully handling 𝟓𝟎𝟎+ 𝐫𝐞𝐬𝐮𝐥𝐭 𝐝𝐚𝐭𝐚𝐬𝐞𝐭𝐬 with high accuracy.
• Perform regular maintenance and performance checks to keep systems running smoothly.
• Train end-users on new systems and features to increase adoption and reduce support load.

Techved Consulting

2024 - 2025 (Contract)

Senior Consultant (Unity)

• Set clear project timelines and milestones so that everyone knew what was due and when.
• Matched team members to tasks based on their strengths, ensuring that programmers and artists worked in areas where they excelled.
• Wrote straightforward guidelines on how to approach each task, keeping everyone on the same page.
• Led hiring interviews to secure the right blend of skills and cultural fit.
• Ran project check-ins to spot roadblocks early and adjust plans as needed.

Alienide Interactive

2014 - 2025

Lead Unity Developer

• Led Unity development for 𝟒𝟎+ 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬 spanning games, mobile apps, AR/VR experiences, simulations, ML, embedded systems, and robotics.
• Collaborated with 𝟐𝟎+ 𝐢𝐧𝐭𝐞𝐫𝐧𝐚𝐭𝐢𝐨𝐧𝐚𝐥 𝐚𝐧𝐝 𝐝𝐨𝐦𝐞𝐬𝐭𝐢𝐜 𝐜𝐥𝐢𝐞𝐧𝐭𝐬, including BAT, Telenor, Unilever, Axiata, and Orascom, to deliver high-impact interactive experiences.
• Architected, debugged, and optimized the game engine, tools, and custom editors used across multiple internal projects and pipelines.
• Integrated and maintained third-party SDKs (ads, analytics, AR/VR, sensors), ensuring compatibility with the latest OS and hardware.
• Implemented new features and services while keeping existing tools updated to support new SDKs and middleware versions.
• Mentored programmers, ML engineers, and artists, promoting clean code practices and technical excellence.

Concord Group of Companies

2013 - 2014

Assistant Programmer (MIS)

• Improved ERP system security by an estimated 𝟐𝟎–𝟓𝟎% through code reviews, access control adjustments, and configuration hardening.
• Developed an automated messaging system for client communications, reducing manual effort and response time.
• Optimized ERP image loading and resource usage, improving image load performance by 𝟔𝟎–𝟖𝟎%.
• Evaluated and enhanced information processes to improve accuracy, efficiency, and reporting quality.
• Performed data checks to ensure consistency and reliability across ERP modules.

Embedded Engineering & Robotics Technology Limited

2013

Software Engineer

• Developed and maintained multiple real-time training simulators for the Bangladesh Army over 8 months, including 𝐓𝐚𝐧𝐤, 𝐃𝐫𝐢𝐯𝐢𝐧𝐠, 𝐀𝐓𝐆𝐌, 𝐚𝐧𝐝 𝐌𝐢𝐧𝐢𝐧𝐠 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐨𝐫𝐬.
• Built simulator tools in 𝐔𝐧𝐫𝐞𝐚𝐥 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐊𝐢𝐭 (𝐔𝐃𝐊) to improve realism, usability, and performance on target hardware.
• Diagnosed and resolved critical issues across simulator modules, reducing downtime and keeping training sessions on schedule.
• Extended existing features and added new training scenarios to increase training effectiveness and user engagement.
• Collaborated with a multidisciplinary team of programmers, 3D artists, and subject-matter experts to deliver robust, field-ready solutions.

Education

2008 - 2012

B.Sc. in Computer Science & Engineering

Languages

  • Bengali: Native or Bilingual Proficiency

  • English: Professional Working Proficiency

  • Hindi: Professional Working Proficiency

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